I attended the latest Design Reality event presentation last night downtown Portland, at the New Relic office.
The main topic of the evening: Digitally Designing the Physical World – XR for Architecture and Construction.
Several vendors were set up, showcasing the latest in VR headsets and XR/VR solutions from a local Portland company, The Wild. I was able to put on a couple headsets and talk with the developers and end users as to what is currently possible, limitations to the tech, and other interesting nuggets I picked up from other attendees.
I was definitely impressed by this groups goal to try and make these emerging technologies as ‘human’ as possible.
Pros and cons of working in VR
Pros
You can share the same space with multiple people miles away
Instant Feedback and integration with clients and team members
You can move around the environment to gain an accurate point of view
Libraries of objects can be available at your command
Makes the experience more like an event
Cons
Expensive investment into the higher end interactive technology
Having to wear a headset is bulky and awkward
Some people fear VR is taking over "real" reality.
The acuracy is not there yet in the technology for the builders in the field to trust the heads-up display. The tech is close, but needs to gain the confidence of its potential users.